AI Insights · Timothy · October 2022
Top 5 Ultracasual Games in the UK for Q3 2022
Discover the performance trends of the top 5 ultracasual games in the United Kingdom during Q3 2022, based on data from Sensor Tower.
The third quarter of 2022 displayed varied performance trends for the top 5 ultracasual games in the United Kingdom on a unified platform. Below, we delve into the weekly downloads, revenue, and active users for each game, providing a comprehensive overview of their market presence.
Fill The Fridge! from Rollic Games saw a consistent decline in weekly downloads, starting at around 96K in late June and dropping to about 18K by the end of September. The game's weekly revenue also exhibited a downward trend, peaking at approximately $2.1K in late June and falling to $586 by the end of the quarter. Weekly active users followed a similar pattern, decreasing from nearly 497K to around 159K.
Diamond Painting ASMR Coloring by Crazy Labs had relatively stable weekly revenue, fluctuating around $600 throughout the quarter. Weekly downloads varied, peaking at around 6.7K in early August before stabilizing to approximately 2.3K by the end of September. Weekly active users also showed some variability, reaching a high of around 12.2K in early August and ending the quarter at about 5.4K.
Slime it: Slime Game Simulator from Slime4Fun experienced a significant drop in weekly revenue from $954 at the end of June to $220 by late September. Weekly downloads also showed a declining trend, starting at approximately 1.1K and ending at 340. The app's weekly active users decreased from about 5.8K to 4.9K over the same period.
Draw it by Kwalee Ltd demonstrated varied performance. Weekly downloads ranged from around 7.4K to a peak of approximately 12.6K in mid-September, finishing the quarter at about 8.8K. Weekly revenue saw minor fluctuations, starting at $324 and ending at $216. Weekly active users increased significantly from about 22K in late June to a peak of 28.3K in mid-September, before settling at around 24.6K by the end of the quarter.
Goo: Slime simulator, ASMR from Exomind LTD showed a steady decline in weekly downloads, starting at 290 and dropping to just 2 by the end of September. Weekly revenue fluctuated, peaking at $378 in late July and ending at $220. Weekly active users decreased from about 847 to 400 over the quarter.
For more detailed insights and data, visit Sensor Tower.